local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133209023
L1_1 = {}
L2_1 = {}
L2_1.config_id = 23001
L2_1.monster_id = 21010301
L3_1 = {}
L3_1.x = -2851.434
L3_1.y = 199.95
L3_1.z = -4546.768
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.811
L3_1.y = 310.391
L3_1.z = 355.756
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9013
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 23002
L3_1.monster_id = 21010301
L4_1 = {}
L4_1.x = -2848.406
L4_1.y = 199.953
L4_1.z = -4544.584
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 1.221
L4_1.y = 315.975
L4_1.z = 355.855
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9013
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 23003
L4_1.monster_id = 21010301
L5_1 = {}
L5_1.x = -2844.932
L5_1.y = 199.789
L5_1.z = -4542.944
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 1.906
L5_1.y = 325.718
L5_1.z = 356.122
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 9013
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 23004
L5_1.monster_id = 21020301
L6_1 = {}
L6_1.x = -2844.584
L6_1.y = 199.967
L6_1.z = -4551.217
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 2.21
L6_1.y = 330.305
L6_1.z = 356.286
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 401
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 23005
L6_1.monster_id = 21020301
L7_1 = {}
L7_1.x = -2840.766
L7_1.y = 199.755
L7_1.z = -4548.508
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 357.746
L7_1.y = 324.046
L7_1.z = 349.992
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 401
L6_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1023006
L2_1.name = "ANY_MONSTER_DIE_23006"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_23006"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_23006"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 23001
L5_1 = 23002
L6_1 = 23003
L7_1 = 23004
L8_1 = 23005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_23006"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_23006 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "Q22030_02"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_23006 = L1_1
